![]() Even though we couldn’t show all of her abilities in one piece, we can still display her power casting in a really vibrant way.Īfter all, when everything comes together, she comes alive. She also has a really powerful ultimate in-game that we are definitely excited about. But well get to that stuff in a bit, because Astra is way cooler than any of it. Act 2 last night, introducing the cosmic new character, along with a new battle pass and some pretty (expensive) new gun skins. I really enjoyed playing with the golden arm effects, especially when the lower arm pieces start to float and her “true” form is revealed. The sneaky teleporting agent Yoru is so last season, now its Astras time to shine. As you can see in the video above, it got pushed even further in the next phase, when I angle her face toward the “camera” with a very subtle smirk.Ī very fun part of her design is mixing her aura of power with an African Futurism element. We wanted to give you an idea of how she gains control while also showing hints of that playful personality. With respect to Split, this article examines the effectiveness of both agents in attacking and defending situations. In the second round, we picked a version of the sketch where her body is slightly tilted. Viper and Astra are two of Valorants most popular choices for a Controller. This way, the viewer (you) understands that her power is related to the sky. So, how do we visually represent these vibes through composition and pose? It starts with a couple of rough sketches, where we pick the direction she’s floating in the air, and give a subtle understanding of her role. She also has a youthful intensity and playful personality. ![]() From a character perspective, she is an Agent defined by her source of power. ![]() When it comes to what we consider our VALORANT “key art” (the image you see everywhere to promote new stuff), the process begins with thinking from your perspective: what feeling do we want to give you and what do you want to experience?įor Astra, we wanted to show her Controller role in some way. It’s more about that, and less about rendering them realistically-and it’s a pretty tough balance to manage! VALORANT “KEY ART” ![]() One thing that is always important is focusing on keeping the shapes really cool and exciting. We strive to emphasize what is most important for the character so you can understand them at a glance. Astral yolculuu üzerinde tam kontrole sahip olmas ve engin stratejik öngörüsüyle, dümann bir sonraki hamlesinden her zaman birkaç k yl önde. Ganal ajan Astra, kozmosun enerjisini kullanarak sava meydann lehine deitirebiliyor. We use them so we can explore multiple options without committing, making the whole process time effective, since we can’t go back once we move on to the next steps.ĭuring this process, we keep in mind who the character is, what their attitude and personality are like, if they have distinct features, e.g. VALORANT: Riot Gamesin 5e 5, karakter tabanl, taktiksel nianclk oyunu. Each Agent illustration should really stand on its own while maintaining a style and coherence with the rest of the VALORANT world.Įvery Agent illustration starts with a “thumbnail” as shown above. Like gameplay, it’s not enough just to have something new. As part of Episode 2 Act 2, we just added Astra, our newest VALORANT Agent. ![]()
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